Marth wins on smaller maps, but there are more link favored maps at most tourneys than there are marth favored maps. He can also shut down you dash dance game with projectiles, he is hard to edgeguard if he has any intellect in mixing up between chain and spin attack, it is difficult to come down against him, and most legal maps are large and therefore in his favor. If you go for a grab and the link predicts it, his grab beats yours out and his disjoint can beat your grab range. A good link can stop the marth from consistently approaching, marth doesn't have any direct answers to shield and is easily punished on every on-shield attack. TBH it might be in marth's favor now if only slightly.Īdditionally, I think marth has a slight disadvantage against link. Marth doesn't lose to Charizard after the nair nerfs of 3.5 anymore either. While that is only allegorical evidence, I think that marths who think that they lose so hard to diddy just don't understand diddy's tools. There is a Diddy player who consistently places higher than me at our locals and I almost always beat him. I disagree with marth losing to diddy by anything more than 55-45. MUs I'm unsure for these reasons are italicized. That, and I didn't get much tournament time until more recently since 3.6's release, so my opinions may be outdated. I'll have to consult my fellow Zeldas on some of the MUs that I feel have changed drastically since 3.02, back when we had most of our MU chart sorta figured out. No actual references atm I'll gather some later, but for now I'm just going off of experience and watching others. Sorta like when people steal Diddy Bananas or ROB Gyros the main should know how to use the item better than the opponent, but it can sometimes work out badly) Works for/against both characters in different situations. It seems a bit jank, but it's an interesting mechanic that adds some depth to a unique MU lol. And that's what MU scores should represent lol. Even though Snake's can easily work around this by doing it in the middle of their kill combo, or not giving them a safe place to transform (offstage transform -> grab ledge and edgeguard onstage transform -> detonate it immediately and try lay another on, detonate it upon transformation ending, or punish some other way), it still makes Snake work harder for his usual combo finisher. *(I feel this MU is fairly even.maybe slight advantage, but Zelda and Sheik both have the option of transforming to remove mines.
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